- Building Sites Around Social Objects (Live from Web 2.0) – ReadWriteWeb
1. Define your object, 2. define your verbs, 3. make the objects shareable, 4. turn invitations into gifts, 5. charge the publishers, not the spectators. Also: preconditions of disruptive innovation: #1 = simpler.
(categories: innovation social socialsoftware sharing socialobjects )
- Elastic Happiness – Anil Dash
Quote: "Put simply, an elastic artificial intelligence helps a game adapt to the varying skill levels of players, keeping a game competitive when it might otherwise simply let one player profit from an advantage to the degree that the game would become boring, frustrating, or simply unwinnable for all other players." Might have some applications for how we calculate status level points in Jive SBS.
(categories: status games points play rubberband )